Showing posts with label Advice. Show all posts
Showing posts with label Advice. Show all posts

Monday, 6 February 2017

A Jumping-Off Point for New Authors

Yesterday I was at the Sci-Feb convention, promoting Armada Wars (and you can read about that experience here). Towards the end of the day I was approached by a creative writing student who asked what I could tell her about getting into writing as a self-publisher.

What followed was possibly not the most coherent and logically structured info-dump, but I like to think there were some helpful nuggets in there. If you're in the position of wanting the same information, then here is the clear and comprehensive version.

Monday, 30 May 2016

Five Killer Tips Every Kindle Author Should Be Using

Please note: there is now an updated and superior version of this article over on my new author website, The Outdoors Author. 


It's been a while since I posted here, what with all the many developments in the Armadaverse lately. By way of apology, this post is for my author colleagues — primarily those who publish through KDP and perhaps Createspace.

In this post we will look at five strategies every Kindle author should be using to maximise return on investment, increase market penetration for their series, provide best value to fans, cooperate with other authors, and make the most of their sales data.

Why am I giving away such useful information? Pretty simple really: as I have said before, I don't consider other indie authors to be 'the competition'. You are colleagues.

Thursday, 15 October 2015

Use SumoMe to Drive Sales from your Book Site

It's every author's nightmare.

Your new site is looking awesome. You are about to hit "go" on some well-tuned Facebook advertising, and you hope this will give sales a bump, since most of your books' rankings have started to drop off on Amazon.

The advert goes live. Impressions start coming in, and soon you are racking up the conversions. Yes, people are going to your site through the ad! Money well spent.

But then the book sales don't really move. At all. They stay stubbornly on trend, and that trend is "meh".

What to do?

Well, as luck would have it, this exact scenario happened to me shortly after I created the shiny new ArmadaWars.com web site. Because I don't believe in holding back strategies that would help other authors (you're my colleagues, not my competition!) I'm going to share my solution with you now.

Thursday, 17 September 2015

Use Scrivener's Keywords to Manage Your Series

I'm having a little break from writing The Ravening Deep, so I thought I'd share a technique I'm using now that I have moved my entire Armada Wars operation from Open Office to that unbelievably good writer's app: Scrivener.

In this article, we'll start with the premise that you are writing (or starting) a series of novels set in the same universe. Here not only will you discover how to manage the books from your series in a single project file, but you'll also learn how to make the most of the keywords feature in Scrivener by setting up keywords in a structured fashion.

Wollen Sie diesen Artikel auf Deutsch lesen wollen? Gehe hier hin.

Don't forget that this blog is now for behind-the-scenes reporting on the Armada Wars universe, and RCV's posts on writing and for writers. All of the current news and events going on in the Armadaverse can now be found on the all new web site at www.ArmadaWars.com!

Tuesday, 23 June 2015

Episodic Characters — Character School Part 3

In the previous two articles from this series, we looked at general tips for believable character interactions, and the basic fundamentals of creating solid main characters.

Both of those articles give a number of useful starting points for the kind of things that need to be taken into consideration when we are trying to craft characters the reader will enjoy and respond to.

But what should we do if we want to develop a character across several books? How can we juggle the opposing goals of creating a reader-character relationship, and not giving away too much too early?

I might just be able to help with that.

Wednesday, 20 May 2015

Crafting Main Characters — Character School Part 2

In the first entry in this series we looked at some general aspects of believable characters, but only in the sense of realistic interactive behaviour.

In this article, we will get down to the important business of how exactly we can create main characters who are credible, memorable, and likeable (or not!)

The main characters of any piece are not just important to the story; they are the story. If they don't work as characters, then no matter how well-written and intriguing your work is, it will not engage the reader. Knowing your main characters inside-out early in your process will not only pay dividends later on, it will actually help you to shape your plot.

This is the most important piece of advice a new writer can receive, yet it's easily overlooked: the main characters — if they are well-conceived, rounded personalities — will actively sculpt the plot for you.

Tuesday, 21 April 2015

Characters are People too — Character School Part 1

As I described in an earlier article, I started writing creatively when I was quite young then had a relatively long break. In order to create the Armada Wars universe I had to dust off my writer's brain and up my game to a whole new level. One of the ways I achieved this was to tackle the problem of characters; chiefly to stop being so lazy when designing them.

I have always been aware of the advice which circulates endlessly on crafting characters, but until recently did not apply it. The difference it has made is indescribably powerful. If I had to explain to other up-and-coming writers how it makes a difference, and why they should take notice, I would have to put it like this:
If your characters are not believable and interesting, your fiction will not be believable or interesting either.
Since I started I have made it known that I am perfectly willing to discuss my process and the lessons I have learned with anyone who wants to know. This article then is the first in a short series intended for newer writers, or those who are struggling to grow their creative muscles.